![]() ![]() So this local user data can't be generated based on install data, which is the case when you install RPGmaker (or any other installed application). Note that deployed game is never actually installed on your computer! It's a standalone application. It would store data for each game in the same place. This could be a problem for example if some user plays two games that are using the plugin, but file package.json wasn't changed manually. ![]() But it also copies information about where RPGmaker stored data is set for a user that deployed the game. When you deploy your game RPGMaker makes a shell for each platform (I'm referring to Mac, Win and Linux deployment) and adds your game specific data. ![]() And that's why this plugin comes very handy, since it writes data in an allowed and logical place. That's cool for Linux or Windows but can create problem with Mac since Mac (in most cases) won't allow applications to write data in locations that are not allowed (like putting saves in Save folder in your game folder after deployment). Those are actually locations where local user data for any installed application are stored.Īfter deployment we get standalone game which isn't installed and doesn't need to be installed in order to work. Path "KADOKAWA/RPGMV" refers to path end in %local data% (on Windows). ![]()
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